Hardmac reports that the latest developer releases of the Mac OS are starting to support OpenGL 3.0. In fact, according to ATI’s utility, 95% of th elibraries are currently supported. The only extention not supported in the current build is Shader language Language 1.3.
Apple continues to deploy support for Open GL 3.0 that was so far absent in Mac OS X while already supported by our graphic cards. Maybe with some luck we could soon expect a full support for Open GL 3.0 as well as a game editor based on Open GL 3.0, that will give us an optimized engine, instead of “Ciderized” games with important compatibility issues with Snow Leopard (such as Spore…)
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