For the moment, the new Apple TV’s accessory compatibility can fairly be described as “confusing.” It’s confirmed that Bluetooth speakers and headphones — previously unsupported by older Apple TVs — work with the new model. On the other hand, Bluetooth keyboards, which previously worked with Apple TVs, do not. And Bluetooth game controllers… well, if they were Made For iPhone (or iPad), they work with the new Apple TV. But contrary to some erroneous early reports, if they were made for other devices (say, the PlayStation 4), they don’t.
So even though SteelSeries’ Nimbus ($50) has been pitched as the first “gamepad controller for Apple TV,” it’s kinda not. The company’s earlier Stratus (now only $40 refurbished) works with the Apple TV, as do Mad Catz’ nicer C.T.R.L.i and Micro C.T.R.L.i controllers. However, Nimbus is launching with newer technology at a not-insane price point. It has a Lightning connector built in for recharging an integrated 40-hour battery, a Bluetooth 4.1 wireless chip, and a design that was apparently — despite obvious similarities to many other controllers — co-developed by Apple itself. It also is the first accessory to ship with Apple’s new “Made for Apple TV” logo on the box. Here are some early thoughts on the Nimbus based on my hands-on experiences…
Packaging and “Made for Apple TV”
Nimbus arrives in a mostly white box that’s consistent with Apple’s recent accessory packaging coordination initiative. The most notable element of the box is the new Made for Apple TV, iPhone, iPad, and iPod logo that appears next to the increasingly dated-looking Mac compatibility icon; this is the first shipped accessory to boast an official “Made for Apple TV” marking. A list on the side of the package confirms that Nimbus was “Made for” the “Apple TV 4th generation,” as well as all iPhones from the iPhone 5 to the iPhone 6s Plus, all iPads from the “iPad 4th generation” to the iPad Pro, and the iPod touch 5th and 6th generation models. Macs with OS X 10.9 or later are also supported.
Missing from the package is the Lightning cable that you’ll need for recharging Nimbus. If you purchase any iOS device or the new Apple TV, you’ll have a Lightning cable in the package. Mac users… well, it’s fair to assume almost all of them will have a Lightning cable sitting around already, too.
Nimbus is a lot like earlier MFi gamepads, sharing sizing and control positions with SteelSeries’ earlier Stratus XL. Following Sony’s lead with the DualShock, Nimbus’s face aligns a traditional D-pad with four action buttons, above two analog joysticks and a “Menu” button — relabeled from “||” (pause) on Stratus and other MFi game controllers. Four matte-finished triggers are on the top, two left and two right, straddling a power switch (labeled “Hold”), a Lightning port, and a Bluetooth pairing button. Apart from joystick locations and texturing differences, it’s a lot like Mad Catz’ earlier C.T.R.L.i in size and feel, as shown above.
One would guess that the four-bar red light indicator on Nimbus’s face was there to show how much power is remaining, but it’s labeled “1, 2, 3, 4,” for reasons SteelSeries’ manual doesn’t explain. The numbers don’t indicate which of four controller positions a given Nimbus is using; the new Apple TV supports only two game controllers at once, and even when two Bluetooth controllers were connected, both had only their first light on. According to the manual, this light will flash for 10 seconds when the power reaches the “20 minutes remaining” stage.
The obvious external changes from Stratus XL are subtle tweaks for hand comfort. Unlike its flat-topped predecessor, Nimbus recesses its front controls a little below the hand grips, adjusts the top button positions for easier pressing, and changes the textures of the analog joysticks’ rubber tops. This time, the L2 and R2 buttons hang off the controller’s edges, like Sony’s DualShock 4, making their pressure-sensitive triggers easier to grab with an outstretched fingers. I’d characterize the differences as subtle improvements, but Nimbus feels nice in the hand.
Internally, the replacement of the prior AA batteries with a rechargeable cell is a benefit, as may be the addition of a Bluetooth 4.1 wireless chip, an upgrade from Bluetooth 2.1 in SteelSeries’ prior model. I say “may be” only because the Apple TV ships with Bluetooth 4.0 support, and the real-world impact on battery life and performance is unknown. But just like Stratus XL, Nimbus promises 40-hour battery life. What’s missing? Rumble support, the titular feature of Sony’s DualShock series, and orientation sensors, found in the Siri Remote, are not included in Nimbus.
Compatibility, Updating + Pairing
Putting aside pricing, compatibility has been the major sticking point for every game controller released over the past five years for Apple devices. And right now, it’s a question mark. Initial developer enthusiasm over the Apple TV’s gaming potential with dedicated game controllers took a massive hit when Apple announced that all Apple TV games would be required to fully support the (substantially different) Siri Remote as a controller, too. As a result, no one really knows how many games will include Apple TV game controller support — the problem that dogged MFi controllers two years ago when they launched with iOS 7. Since Apple is spotlighting Nimbus on its Apple TV mini-site, hopefully the publicity will encourage developers to step up with support.
To help gamers discover compatible games, SteelSeries has released the free SteelSeries Nimbus Companion App, which includes a listing of known compatible iOS games, though there’s no Apple TV-specific sorting mechanism (yet). The SteelSeries app can also wirelessly update Nimbus’s firmware, which worked pretty quickly with a “critical update” after my controller arrived.
There are hundreds (not thousands) of supported iOS games, and I recognized more than handfuls of the titles, which is to say that they’re not all obscure. But the first Apple TV game I played, Mr. Jump, doesn’t have game controller support, which is surprising, as it literally only uses one button for in-game controls; iOS games I tried with it worked mostly as expected, though I had to pause Pac-Man Championship Edition DX with the B button rather than the Menu (formerly Pause) button, just like with the C.T.R.L.i. It’s going to be interesting to see how developers deal with controller support across multiple Apple devices/platforms.
Even if there aren’t many Apple TV games to use with it quite yet, Nimbus is easy to pair with the Apple TV itself — just like pretty much anything the new Apple TV supports. You just go into the Remotes and Devices menu, choose Bluetooth under other devices, and pair Nimbus. At that point, the D-pad lets you move up, down, left, and right, while an analog stick does the same thing but more closely mimics the Siri Remote’s track pad with gradual swaying. The A button selects, B goes back, and the Menu button also goes back. Holding down B or Menu takes you quickly back to the top menu.
Should You Buy One Right Now?
If history’s any guide, you’d be best off waiting at least a little while before grabbing any Made for Apple TV controller — Apple’s mandate of Siri Remote support means that third-party game controllers certainly aren’t necessary, and until there’s a big, great-sounding list of games that take advantage of them, your Nimbus might just sit around collecting dust. But at least SteelSeries got the price right this time, and came up with a compelling (if not quite DualShock 4-beating) feature set. Now it’s just up to Apple and game developers to provide everyone with good reasons to buy in.
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Hey Jeremy, I have a quick question. You just mentioned that “On the other hand, Bluetooth keyboards, which previously worked with Apple TVs, do not.” work with the new Apple TV.
I read another thread here yesterday that mentioned “The fourth-generation Apple TV is expected to support Bluetooth keyboards at launch or shortly after.”
Can someone confirm if the new AppleTV supports the Bluetooth keyboard?
Apple could add Bluetooth keyboard support in a future software update, but as of right now, neither Apple’s own wireless keyboards nor third-party ones will pair with the new Apple TV.
I must have missed that. I (naturally) assumed that, since the previous models supported BT, the new one would as well. Can’t imagine why Apple might omit that.
Yeah, very strange omission, and since it isn’t in the “GM” I doubt ti will be here this week. Oddly, if it had keyboard support, you could use a keyboard and the controller to run Microsoft Office on your TV (with only some minor updates from MS of course :) It would turn the Apple TV into a potential miniature “desktop computer”.
You could potentially run Office on it, but productivity apps aren’t really designed for 10-foot UI. Plus, tvOS doesn’t support a bunch of UIKit controls that you might need to bring that sort of app to the Apple TV.
True, I forgot about the missing UIKit pieces. Of course i wasn’t suggesting you’d run them on a TV, but on a small HDMI equipped monitor :) Just thought it was an interesting possibility since the software is 90% there. But I need keyboard support badly enough just to type in my Apple ID on the thing!
The 4 led’s are a part of apple’s specification for MFi game controllers and they’re supposed to show which of the four (?) available controller slots you’re in.
Having 2 controllers show the same led sounds like an error, but keep in mind that a lot of controller-interaction, including connectivity, is something each developer has to take care of, so the app you tested with might have been at fault.
The curious thing is that the Apple TV only supports 2 controllers so soon after the specification of their MFi game controllers, required to have 4 led’s, but this just furthers my suspicion that they’ll do a dedicated gamer-version with 128 Gb, an included apple-made controller and support for 4 controllers in about a year, once the new apple tv has settled with consumers as something that is not made for gaming…
The move to disable bluetooth keyboards is no surprise though, since it could potentially become a real competitor to their home computers otherwise, running office applications and so forth.
It could also enable game controller hacks, i.e. support for game controllers that work as remapped keyboard keys.
The entire way this facet of the new Apple TV has been presented and handled really leaves me cold and with that impression of the TV as a “hobby” even after 8 years.
The only interest Apple have in gaming is that it makes them money. Perhaps they’re still sore over the Pippin.
Hard to believe that Apple could have had a hand in designing something so ugly. It looks like the most generic third party bargain bin Xbox pad possible.
Apple should have designed their own pad.
I agree. It isn’t as cool-looking as I had hoped it would be. I still ordered two of them, though.
So you buy controllers based on how they look? LOL.
Um it’s about more than how they look. Look at the design of this. If you think that is sound ergonomic design then God help you. The PS4 controller is the closest thing to perfect a gaming controller has ever come, and the only thing close to it is the Xbox one and 360 controllers.
Oh grow up.
Look at the PS4 and Xbox One controllers then look at this one. Design matters. As an Apple user, you should appreciate and understand that.
This controller may be the best MFi controller, I think it is. Compared to the PS4 controller though? It’s a complete piece of trash. Look at the design, the ergonomics, it’s just sad. How are designers so stupid? It’s profound I think.
My box did have a Lightning cable. It was a bit hidden, though, under a thin white cardboard divider that looked like part of the packaging except for the cutout hole in the middle (which of course displayed nothing but the donut hole in the coiled cable). Perhaps you just overlooked the cable in your box.
How many bluetooth game controllers can you use at the same time with the apple tv?
2 of them.