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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part II

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Create OS X Boot DIsk

In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life.
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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part I

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Hackintosh OS X Oculus

Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it…
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Jeremy’s 5: HoverDock for Apple Watch / iPhone, Error 53, Apple in Small Business + Apple Pay

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Welcome to the latest edition of Jeremy’s 5, my latest roundup of 5 interesting little things that aren’t big enough for full articles, but are still worth sharing with you.

This week, I’m sharing some thoughts on Just Mobile’s latest iPhone and Apple Watch docks, iOS’s mysterious Error 53, experiences integrating Apple products into a small business, and Apple Pay…


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