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iPhone Game Controller: Rotor Riot offers a streamlined mobile gameplay experience

With the launch of Apple Arcade, the number of great games to play on iPhone and iPad has increased dramatically. And the vast majority of Apple Arcade titles work best with a gamepad connected. The Rotor Riot is probably the best third-party option for an on-the-go MFi game controller.

You can get the Rotor Riot from Amazon, or from the Apple Store.



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Hands-on: Sonic the Hedgehog for Apple TV [Video]

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Sega today released an update to its classic gaming title Sonic the Hedgehog. The update brings Apple TV support to the table, adding more value to the universal app.

Those of you who’ve already purchased Sonic the Hedgehog on iOS will therefore be able to enjoy the game on the 4th generation Apple TV free of charge. Everyone else will need to pony up $2.99 for the privilege of playing the classic game, but your money goes a long way, as it’s playable on the iPad, iPhone, iPod touch, and Apple TV.

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Review: Tt eSports Contour Made-for-iPhone/iPad/Apple TV game controller

It’s been a while since we’ve checked in on the state of iPhone and iPad controllers, but I have seen some improvements since we first covered some of the shortcomings with the early batch of game controllers that came out under Apple’s Made-for-iPhone licensing program. Today I’m taking a look at the new Tt eSports Contour MFi controller, a new $65 option that includes a classic Xbox-style design and a built-in stand to hold your iPhone and turn it into a true handheld game console.



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Apple reverses stance, says that all Apple TV games must be compatible with Siri Remote

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One of the standout features of the new Apple TV is its support for gaming, but now Apple has reversed its stance and placed a new limitation on that capability. Apple has said from the beginning that third-party controllers will be supported on the new Apple TV. The SDK for the device carries Game Controller support and the company mentioned it on stage at its unveil event. Apple also mentioned that games that worked only with third-party controllers were okay, meaning the games wouldn’t necessarily have to be compatible with the company’s bundled Siri Remote. Now, however, Apple says that games can not require the use of third-party controllers.



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iOS 8 turns iPhone into the ultimate game controller for iPad & Mac, Game Center hits 130M monthly active users

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Apple took some time to talk gaming during a presentation closed to the public yesterday at WWDC. While noting that gaming is now an area that Apple is “pushing on very strongly”, the company also announced a new feature coming for gamers and developers: Controller Forwarding. 

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Moga shows off its first Bluetooth Made-for-iPhone game controller ahead of official launch

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Moga, the company behind one of the first Made-for-iPhone game controllers, today announced that it will soon unveil its next controller for iOS devices. It also sent over the image above that gives us some clues about what to expect. Unlike the Moga Ace Power controller that we reviewed back in December, the new controller appears to utilize Apple’s non-form fitting controller design which essentially makes it closer to a standard Bluetooth controller. If you compare the design to Moga’s other Bluetooth controllers for mobile devices, it also looks like the middle of the controller might fold out to form a stand for iOS devices. 

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Phonejoy app provides complete list of App Store games compatible w/ MFi controllers

One of the complaints about Apple’s new MFi game controllers has been the lack of an App Store section that lists games updated with support. Some of the manufacturers are maintaining lists of their own online, but it would be nice to be able to browse the App Store and easily find games that work with the controllers. That’s why I’m pleased about a new app called Phonejoy that offers a slick UI to browse around 100 iOS 7 games and counting that are compatible with the MFi game controllers. It’s also listing games that support the popular iCade controllers and other gamepads released before Apple’s new MFi program.

Over the last month we’ve seen the first few Apple authorized game controllers released by manufacturers through Apple’s new MFi program hitting the market. While the program’s aim to implement a standardized controller framework brings a lot of potential for gaming on iOS, we’ve covered in detail how the first few controllers have had a bit of a rough start. On top of lack of support from developers and users not being able to easily find content, consumers also rebelled against the $99 price point leading several manufacturers to drop launch prices as low as $70.

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We’ve covered some of the issues with Apple’s new MFi game controller program and also reviewed the first few to hit the market from Logitech, Moga, and SteelSeries.

The Phonejoy app is available on the App Store for free now and the company also has a Kickstarter project for its own controller that it plans to ship in March.

Inside Apple’s MFi game controller program: Why the current crop of controllers aren’t up to snuff

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Apple’s new MFi game controller program offers a lot of promise for gaming on iOS— the top mobile gaming platform around could also soon be a serious platform for hardcore gamers. But the first crop of controllers have been met with much criticism from developers, reviewers and consumers alike. The consensus so far: flimsy buttons and joysticks, lack of support from developers, and a $99 price tag make them far overpriced compared to your standard Bluetooth game controller.

The launch for the first few controllers to hit the market was rushed, developers are disappointed and still trying to catch up, and manufacturers are limited in pricing, features, and quality due to Apple’s MFi program requirements. What does Apple have to do to overcome a rocky start to its game controller program which is supposed to control quality? And how are manufacturers limited by Apple in building better controllers at a fair price? We’ve dug into Apple’s MFi program and talked to developers and companies building the controllers to find out…

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Review: SteelSeries ‘Stratus’ Made for iPhone/iPad/iPod Bluetooth game controller

I previously reviewed the first two Apple authorized game controllers to hit the market under Apple’s new Made for iPhone/iPad/iPod touch program from Logitech and Moga. Both used Apple’s form-fitting design that docks an iPhone or iPod touch directly into the controller via a Lightning connector. However, Apple’s program also allows another breed of standalone controllers that connect over Bluetooth and therefore also work with iPad and Mac. Unveiled at CES, this week I’ve put one of the first Bluetooth, non-form-fitting designs to the test with the new Stratus wireless controller from SteelSeries.

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Review: Moga Ace Power iOS game controller one-ups the competition

On Friday we got our hands on one of the first of Apple’s new MFi game controllers for a full review of the Logitech PowerShell. Today we’re taking a look at that controller’s only real competitor: the Ace Power from Moga.

Does Moga’s controller improve on the few nitpicks we had with Logitech’s? What controller is the better buy for the $100 asking price? Head below to find out. 

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Review: Logitech PowerShell iPhone controller has game if developers embrace it

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Following the introduction of Apple’s new MFi game controller frameworks at WWDC in June, well-known accessory makers this month have released some of the first Apple-certified, Made for iPhone gaming controllers. Today I’m taking a look at one of those controllers with the new Logitech PowerShell, followed by some details on exactly how it differs from the new MOGA controller and exactly what to expect from Apple’s new controller experience as we wait for developers to update games with support. 

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GTA: San Andreas rolling out across the App Store for iPhone, iPad and iPod touch

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Update: The game is now available on the App Store worldwide.

After announcing that the iconic game would come to iOS last month, Rockstar is releasing  GTA San Andreas today. The game is live in certain countries already, and will be available globally in the coming hours at this link. If the link does not work for you currently, it will do when the clock turns midnight in your region’s timezone. The game costs $7 and is compatible with iPhone 4s and later, iPad 2 and later and the fifth generation iPod touch.



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Razer to join PowerA and Logitech in the iPhone game controller battle

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Gaming specialist Razer is joining MOGA and Logitech in launching a game controller for the iPhone after Apple created an MFI program to licence support for hardware controllers.

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Leaked photos from @evleaks show it to be similar in appearance to the Logitech controller, though a hinge allows the iPhone to tilt up 45 degrees and, like the MOGA unit, it is said to be equipped with additional buttons on the shoulders of the device. The action buttons are apparently backlit.

Razer’s company motto is For Gamers, By Gamers and it claims that all its execs live and breathe gaming.

Just ask our CEO, who will happily lay the smack down on you in Quake Live or our President, who has over ten level 80’s on his local server. Hell, he will even take you on a raid in the middle of the work day.

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Game on! MOGA officially announces its iOS 7 compatible game controller, available tomorrow

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MOGA have been making gamepad accessories for Android devices for a while. Today, they have announced on their website an adapted version compatible with iPhone and iPod touch. The company is the first to officially announce availability of an accessory that works with iOS 7’s GameController API (but not the last this week ;).

Logitech, ClamCase and others have hinted that they have competing accessories nearing release, but MOGA is the first company to openly announce available. The accessory will be available  tomorrow — priced at $99 — from the Apple retail stores and the Apple Online Store in addition to MOGA’s site.



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Unity framework adds iOS 7 game controller support as Apple pushes developers to add compatibility to games at Tech Talks

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Alongside iOS 7 came support for a new third-party accessory: game controllers. To use this feature, you need to both own an Apple-approved gamepad accessory and a compatible game from the App Store. We have seen leaks of MFI hardware from Logitech and other manufacturers, but nothing has yet hit the market.

As such, uptake for the new Game Controller APIs by developers has been slow as customers cannot yet take advantage of the feature. Today, the Unity framework announced on its blog that the newest version of its game engine surfaces inputs from these controllers natively in the SDK. Basically, Unity is offering a wrapper between Apple’s Objective-C API and Unity’s own game logic code.



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Here’s a good look at the first MFi iPhone game controller from Logitech

After teasing its first iOS controller that would work with Apple’s new MFi standard for game controllers, today we get what appears to be an official press shot of Logitech’s upcoming gamepad for iPhone that first leaked at WWDC earlier this year (via @evleaks).  We noticed that Logitech left space for the rear camera, which is nice for augmented reality apps and other games that utilize the iPhone’s camera.

Apple will offer 2 types of game controllers through its MFi program and two configurations all with pressure sensitive buttons and consistent layouts. The first type of controller is the form-fitting controller (much like Logitech’s above), which allows your iOS device to be docked right into the controller. The second will be a standalone controller that connects over Bluetooth. Above we’re looking at Apple’s standard layout, but there will also be an Extended layout for MFi controllers that adds dual thumbsticks and an extra set of shoulder buttons.

Others rumored to be creating new MFi iOS game controllers include ClamCase and Moga. 

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Logitech & ClamCase tease new MFi iOS game controllers


Above and below we might be getting a look at teasers for the first gaming controllers that will take advantage of Apple’s new MFi game controller frameworks. The first, above, comes to us from ClamCase. The company posted the teaser above for what appears to be a new controller, dubbed “GameCase”, that would attach to both an iPhone and an iPad (an iPad mini, at least). We spoke with the company who told us that the new controller would indeed follow Apple’s new MFi standards for game controllers.

The second teaser comes to us from Logitech (below). While we don’t actually see the controller in Logitech’s teaser, it appears to hinting at the controller that the company first showed off to developers during WWDC.

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